NAB26 Takeaways: Your Best Creative Hire Might Be in a Different Time Zone

The Editors

The Editors

5 Minutes

Remote work in the creative industry isn't a trend anymore. It's the reality. Editors, motion artists, colorists, and producers are collaborating across cities, countries, and time zones. And the teams doing it well are building around it intentionally, pulling away from patchwork tools and building workflows that support remote work from the ground-up.

At NAB 2026, during Suite’s jam-packed series of speaker sessions a few common themes kept surfacing. First, the geography ceiling is gone—you can hire who you want, wherever they live, and bring them into a live project without friction. Second, teams can build a roster of specialized collaborators that no single city could supply. And lastly, global teams can now chase the sun with their media workflows—keeping creative work moving around the clock.

These themes kept coming up because teams like IGN, Pendulum VFX, and Raw Cereal are already living them out—and making a compelling case for why every creative operation should be thinking the same way. Build workflows that support remote collaboration from the ground up. Tap the best talent for the job, wherever they are. The result? Produce the best possible creative.

The Geography Ceiling Is Gone

Ryan Zum Mallen and Damian Giampietro from Pendulum VFX had one of the most compelling stories of the week. Pendulum is a boutique VFX studio delivering work for artists like Sabrina Carpenter and brands like Adidas and SoFi. Their team is spread across the globe, with artists spanning Los Angeles, Kazakstan, and Sweden.

The way Ryan describes it, using Suite as the backbone isn't a workaround. It's the model. You find the right person for the project, wherever they are, and you bring them in. The studio isn't defined by a location or a time zone—it's defined by a pipeline. When that pipeline is built around Suite’s file streaming, a specialized artist anywhere in the world can be tapped into a live project just as easily as someone sitting down the hall. For a boutique studio, that's the thing that lets you punch above your weight. You're not staffing for every possible project type—you're building a network of trusted collaborators and pulling from it based on what each project actually needs.

Alex Bartz at Raw Cereal makes the same point from a completely different context. Raw Cereal creates live visual experiences for the world's most popular touring music acts — Calvin Harris, Cardi B, Doechii, Morgan Wallen, among others. When you're producing stage visuals for artists at that level, the creative bar is as high as it gets. Every artist has a specific vision, a specific aesthetic—and finding the person who can bring that to life matters more than where that person happens to live.

That's exactly how Alex builds his team. Raw Cereal's roster of digital artists spans continents and time zones, assembled not by geography but by their specific talent. The right motion graphics artist for one project might be in London. The right digital illustrator for the next might be somewhere else entirely. Because the workflow is built around a central source of truth on Suite, Alex can tap whoever is the best fit for the job, get them into the project immediately, and have them iterating in real time alongside the rest of the team. When you can find the best person and get them into a live project without friction, you're not just working faster. You're producing better creative.

The Workday Doesn't Have to End

Jordan Epstein at IGN put a name to it: chasing the sun.

With editorial staff spread across LA, San Francisco, Chicago, New York, Australia, and the UK, IGN effectively runs a 24/7 content operation. There's always someone online, in some time zone, who can pick up a cut or move a piece through post. For a media organization publishing everything from game previews to movie reviews, breaking news and embargoed launches that global editorial capacity isn't a luxury. It's the only model that makes sense at that output level. What's notable is that Jordan doesn't describe this as a challenge to manage. It's just how the team works now. The workflow built on Suite made it normal.

AJ Oscarson at Fresh Tape Media tells a similar story from a different angle. His team spent three years shooting and editing A Clean Sheet, a six-part HBO Max documentary following Colorado Avalanche captain Gabe Landeskog. It's the kind of production that tests every part of a workflow—footage accumulating slowly over years, editors who were never in the same place, and a cutting schedule that left almost no room for error. A typical episode of television takes four weeks to cut. Fresh Tape had nine days per episode. There was no time for rounds of reviews or back-and-forth. As AJ put it: "It was just decide, decide, decide."

What made that pace possible was the ability to have multiple editors working across episodes simultaneously—one writing and cutting episode three while another was pulling assembly shots for episode four and a third was finishing episode two. Graphics artists in Chicago and New York could pop into the project the moment they were needed, without a file transfer ritual or an onboarding process slowing things down. The right person for the job was always just one step away from being in the work. For a production running that fast, that's not a convenience—it's what makes the whole thing possible.

So, Who's on Your Roster?

Across every speaker session Suite hosted at NAB 2026—from a boutique VFX studio in Los Angeles to a documentary team racing a nine-day cutting schedule to a global gaming publisher churning out content around the clock—the same ideas kept surfacing. Geography isn't the filter it used to be. The workday doesn't have to stop when a single editor signs off for the night. And the best person for any given project is now accessible at a moment’s notice.

What's striking is how different these teams are from one another. Different industries, different output, different creative challenges entirely. And yet all of them have arrived at the same conclusion: building workflows that support distributed collaboration isn't a nice-to-have. It's what allows them to access the talent, the pace, and ultimately the creative quality they're after.

Don't let geography limit your ability to create.
Book a demo with Suite to see what a remote-first workflow actually looks like.

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Suite's editorial team covers the tools, workflows, and people shaping the future of media production.

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The Process

NAB26 Takeaways: Your Best Creative Hire Might Be in a Different Time Zone

Remote work in the creative industry isn't a trend anymore. It's the reality. Editors, motion artists, colorists, and producers are collaborating across cities, countries, and time zones. And the teams doing it well are building around it intentionally, pulling away from patchwork tools and building workflows that support remote work from the ground-up.

At NAB 2026, during Suite’s jam-packed series of speaker sessions a few common themes kept surfacing. First, the geography ceiling is gone—you can hire who you want, wherever they live, and bring them into a live project without friction. Second, teams can build a roster of specialized collaborators that no single city could supply. And lastly, global teams can now chase the sun with their media workflows—keeping creative work moving around the clock.

These themes kept coming up because teams like IGN, Pendulum VFX, and Raw Cereal are already living them out—and making a compelling case for why every creative operation should be thinking the same way. Build workflows that support remote collaboration from the ground up. Tap the best talent for the job, wherever they are. The result? Produce the best possible creative.

The Geography Ceiling Is Gone

Ryan Zum Mallen and Damian Giampietro from Pendulum VFX had one of the most compelling stories of the week. Pendulum is a boutique VFX studio delivering work for artists like Sabrina Carpenter and brands like Adidas and SoFi. Their team is spread across the globe, with artists spanning Los Angeles, Kazakstan, and Sweden.

The way Ryan describes it, using Suite as the backbone isn't a workaround. It's the model. You find the right person for the project, wherever they are, and you bring them in. The studio isn't defined by a location or a time zone—it's defined by a pipeline. When that pipeline is built around Suite’s file streaming, a specialized artist anywhere in the world can be tapped into a live project just as easily as someone sitting down the hall. For a boutique studio, that's the thing that lets you punch above your weight. You're not staffing for every possible project type—you're building a network of trusted collaborators and pulling from it based on what each project actually needs.

Alex Bartz at Raw Cereal makes the same point from a completely different context. Raw Cereal creates live visual experiences for the world's most popular touring music acts — Calvin Harris, Cardi B, Doechii, Morgan Wallen, among others. When you're producing stage visuals for artists at that level, the creative bar is as high as it gets. Every artist has a specific vision, a specific aesthetic—and finding the person who can bring that to life matters more than where that person happens to live.

That's exactly how Alex builds his team. Raw Cereal's roster of digital artists spans continents and time zones, assembled not by geography but by their specific talent. The right motion graphics artist for one project might be in London. The right digital illustrator for the next might be somewhere else entirely. Because the workflow is built around a central source of truth on Suite, Alex can tap whoever is the best fit for the job, get them into the project immediately, and have them iterating in real time alongside the rest of the team. When you can find the best person and get them into a live project without friction, you're not just working faster. You're producing better creative.

The Workday Doesn't Have to End

Jordan Epstein at IGN put a name to it: chasing the sun.

With editorial staff spread across LA, San Francisco, Chicago, New York, Australia, and the UK, IGN effectively runs a 24/7 content operation. There's always someone online, in some time zone, who can pick up a cut or move a piece through post. For a media organization publishing everything from game previews to movie reviews, breaking news and embargoed launches that global editorial capacity isn't a luxury. It's the only model that makes sense at that output level. What's notable is that Jordan doesn't describe this as a challenge to manage. It's just how the team works now. The workflow built on Suite made it normal.

AJ Oscarson at Fresh Tape Media tells a similar story from a different angle. His team spent three years shooting and editing A Clean Sheet, a six-part HBO Max documentary following Colorado Avalanche captain Gabe Landeskog. It's the kind of production that tests every part of a workflow—footage accumulating slowly over years, editors who were never in the same place, and a cutting schedule that left almost no room for error. A typical episode of television takes four weeks to cut. Fresh Tape had nine days per episode. There was no time for rounds of reviews or back-and-forth. As AJ put it: "It was just decide, decide, decide."

What made that pace possible was the ability to have multiple editors working across episodes simultaneously—one writing and cutting episode three while another was pulling assembly shots for episode four and a third was finishing episode two. Graphics artists in Chicago and New York could pop into the project the moment they were needed, without a file transfer ritual or an onboarding process slowing things down. The right person for the job was always just one step away from being in the work. For a production running that fast, that's not a convenience—it's what makes the whole thing possible.

So, Who's on Your Roster?

Across every speaker session Suite hosted at NAB 2026—from a boutique VFX studio in Los Angeles to a documentary team racing a nine-day cutting schedule to a global gaming publisher churning out content around the clock—the same ideas kept surfacing. Geography isn't the filter it used to be. The workday doesn't have to stop when a single editor signs off for the night. And the best person for any given project is now accessible at a moment’s notice.

What's striking is how different these teams are from one another. Different industries, different output, different creative challenges entirely. And yet all of them have arrived at the same conclusion: building workflows that support distributed collaboration isn't a nice-to-have. It's what allows them to access the talent, the pace, and ultimately the creative quality they're after.

Don't let geography limit your ability to create.
Book a demo with Suite to see what a remote-first workflow actually looks like.

The Editors

Suite's editorial team covers the tools, workflows, and people shaping the future of media production.

Unleash the power of your creatives
Suite Studios Cloud based editing and post production

Join our community
Subscribe now.

Four reasons to subscribe to our newsletter

The Editors

May 6, 2026

5 Minutes

NAB26 Takeaways: Your Best Creative Hire Might Be in a Different Time Zone

Remote work in the creative industry isn't a trend anymore. It's the reality. Editors, motion artists, colorists, and producers are collaborating across cities, countries, and time zones. And the teams doing it well are building around it intentionally, pulling away from patchwork tools and building workflows that support remote work from the ground-up.

At NAB 2026, during Suite’s jam-packed series of speaker sessions a few common themes kept surfacing. First, the geography ceiling is gone—you can hire who you want, wherever they live, and bring them into a live project without friction. Second, teams can build a roster of specialized collaborators that no single city could supply. And lastly, global teams can now chase the sun with their media workflows—keeping creative work moving around the clock.

These themes kept coming up because teams like IGN, Pendulum VFX, and Raw Cereal are already living them out—and making a compelling case for why every creative operation should be thinking the same way. Build workflows that support remote collaboration from the ground up. Tap the best talent for the job, wherever they are. The result? Produce the best possible creative.

The Geography Ceiling Is Gone

Ryan Zum Mallen and Damian Giampietro from Pendulum VFX had one of the most compelling stories of the week. Pendulum is a boutique VFX studio delivering work for artists like Sabrina Carpenter and brands like Adidas and SoFi. Their team is spread across the globe, with artists spanning Los Angeles, Kazakstan, and Sweden.

The way Ryan describes it, using Suite as the backbone isn't a workaround. It's the model. You find the right person for the project, wherever they are, and you bring them in. The studio isn't defined by a location or a time zone—it's defined by a pipeline. When that pipeline is built around Suite’s file streaming, a specialized artist anywhere in the world can be tapped into a live project just as easily as someone sitting down the hall. For a boutique studio, that's the thing that lets you punch above your weight. You're not staffing for every possible project type—you're building a network of trusted collaborators and pulling from it based on what each project actually needs.

Alex Bartz at Raw Cereal makes the same point from a completely different context. Raw Cereal creates live visual experiences for the world's most popular touring music acts — Calvin Harris, Cardi B, Doechii, Morgan Wallen, among others. When you're producing stage visuals for artists at that level, the creative bar is as high as it gets. Every artist has a specific vision, a specific aesthetic—and finding the person who can bring that to life matters more than where that person happens to live.

That's exactly how Alex builds his team. Raw Cereal's roster of digital artists spans continents and time zones, assembled not by geography but by their specific talent. The right motion graphics artist for one project might be in London. The right digital illustrator for the next might be somewhere else entirely. Because the workflow is built around a central source of truth on Suite, Alex can tap whoever is the best fit for the job, get them into the project immediately, and have them iterating in real time alongside the rest of the team. When you can find the best person and get them into a live project without friction, you're not just working faster. You're producing better creative.

The Workday Doesn't Have to End

Jordan Epstein at IGN put a name to it: chasing the sun.

With editorial staff spread across LA, San Francisco, Chicago, New York, Australia, and the UK, IGN effectively runs a 24/7 content operation. There's always someone online, in some time zone, who can pick up a cut or move a piece through post. For a media organization publishing everything from game previews to movie reviews, breaking news and embargoed launches that global editorial capacity isn't a luxury. It's the only model that makes sense at that output level. What's notable is that Jordan doesn't describe this as a challenge to manage. It's just how the team works now. The workflow built on Suite made it normal.

AJ Oscarson at Fresh Tape Media tells a similar story from a different angle. His team spent three years shooting and editing A Clean Sheet, a six-part HBO Max documentary following Colorado Avalanche captain Gabe Landeskog. It's the kind of production that tests every part of a workflow—footage accumulating slowly over years, editors who were never in the same place, and a cutting schedule that left almost no room for error. A typical episode of television takes four weeks to cut. Fresh Tape had nine days per episode. There was no time for rounds of reviews or back-and-forth. As AJ put it: "It was just decide, decide, decide."

What made that pace possible was the ability to have multiple editors working across episodes simultaneously—one writing and cutting episode three while another was pulling assembly shots for episode four and a third was finishing episode two. Graphics artists in Chicago and New York could pop into the project the moment they were needed, without a file transfer ritual or an onboarding process slowing things down. The right person for the job was always just one step away from being in the work. For a production running that fast, that's not a convenience—it's what makes the whole thing possible.

So, Who's on Your Roster?

Across every speaker session Suite hosted at NAB 2026—from a boutique VFX studio in Los Angeles to a documentary team racing a nine-day cutting schedule to a global gaming publisher churning out content around the clock—the same ideas kept surfacing. Geography isn't the filter it used to be. The workday doesn't have to stop when a single editor signs off for the night. And the best person for any given project is now accessible at a moment’s notice.

What's striking is how different these teams are from one another. Different industries, different output, different creative challenges entirely. And yet all of them have arrived at the same conclusion: building workflows that support distributed collaboration isn't a nice-to-have. It's what allows them to access the talent, the pace, and ultimately the creative quality they're after.

Don't let geography limit your ability to create.
Book a demo with Suite to see what a remote-first workflow actually looks like.

The Editors

Suite's editorial team covers the tools, workflows, and people shaping the future of media production.

Move your team to Suite

Join our community
Subscribe now.

Four reasons to subscribe to our newsletter

The Editors

May 6, 2026

5 Minutes

NAB26 Takeaways: Your Best Creative Hire Might Be in a Different Time Zone

Remote work in the creative industry isn't a trend anymore. It's the reality. Editors, motion artists, colorists, and producers are collaborating across cities, countries, and time zones. And the teams doing it well are building around it intentionally, pulling away from patchwork tools and building workflows that support remote work from the ground-up.

At NAB 2026, during Suite’s jam-packed series of speaker sessions a few common themes kept surfacing. First, the geography ceiling is gone—you can hire who you want, wherever they live, and bring them into a live project without friction. Second, teams can build a roster of specialized collaborators that no single city could supply. And lastly, global teams can now chase the sun with their media workflows—keeping creative work moving around the clock.

These themes kept coming up because teams like IGN, Pendulum VFX, and Raw Cereal are already living them out—and making a compelling case for why every creative operation should be thinking the same way. Build workflows that support remote collaboration from the ground up. Tap the best talent for the job, wherever they are. The result? Produce the best possible creative.

The Geography Ceiling Is Gone

Ryan Zum Mallen and Damian Giampietro from Pendulum VFX had one of the most compelling stories of the week. Pendulum is a boutique VFX studio delivering work for artists like Sabrina Carpenter and brands like Adidas and SoFi. Their team is spread across the globe, with artists spanning Los Angeles, Kazakstan, and Sweden.

The way Ryan describes it, using Suite as the backbone isn't a workaround. It's the model. You find the right person for the project, wherever they are, and you bring them in. The studio isn't defined by a location or a time zone—it's defined by a pipeline. When that pipeline is built around Suite’s file streaming, a specialized artist anywhere in the world can be tapped into a live project just as easily as someone sitting down the hall. For a boutique studio, that's the thing that lets you punch above your weight. You're not staffing for every possible project type—you're building a network of trusted collaborators and pulling from it based on what each project actually needs.

Alex Bartz at Raw Cereal makes the same point from a completely different context. Raw Cereal creates live visual experiences for the world's most popular touring music acts — Calvin Harris, Cardi B, Doechii, Morgan Wallen, among others. When you're producing stage visuals for artists at that level, the creative bar is as high as it gets. Every artist has a specific vision, a specific aesthetic—and finding the person who can bring that to life matters more than where that person happens to live.

That's exactly how Alex builds his team. Raw Cereal's roster of digital artists spans continents and time zones, assembled not by geography but by their specific talent. The right motion graphics artist for one project might be in London. The right digital illustrator for the next might be somewhere else entirely. Because the workflow is built around a central source of truth on Suite, Alex can tap whoever is the best fit for the job, get them into the project immediately, and have them iterating in real time alongside the rest of the team. When you can find the best person and get them into a live project without friction, you're not just working faster. You're producing better creative.

The Workday Doesn't Have to End

Jordan Epstein at IGN put a name to it: chasing the sun.

With editorial staff spread across LA, San Francisco, Chicago, New York, Australia, and the UK, IGN effectively runs a 24/7 content operation. There's always someone online, in some time zone, who can pick up a cut or move a piece through post. For a media organization publishing everything from game previews to movie reviews, breaking news and embargoed launches that global editorial capacity isn't a luxury. It's the only model that makes sense at that output level. What's notable is that Jordan doesn't describe this as a challenge to manage. It's just how the team works now. The workflow built on Suite made it normal.

AJ Oscarson at Fresh Tape Media tells a similar story from a different angle. His team spent three years shooting and editing A Clean Sheet, a six-part HBO Max documentary following Colorado Avalanche captain Gabe Landeskog. It's the kind of production that tests every part of a workflow—footage accumulating slowly over years, editors who were never in the same place, and a cutting schedule that left almost no room for error. A typical episode of television takes four weeks to cut. Fresh Tape had nine days per episode. There was no time for rounds of reviews or back-and-forth. As AJ put it: "It was just decide, decide, decide."

What made that pace possible was the ability to have multiple editors working across episodes simultaneously—one writing and cutting episode three while another was pulling assembly shots for episode four and a third was finishing episode two. Graphics artists in Chicago and New York could pop into the project the moment they were needed, without a file transfer ritual or an onboarding process slowing things down. The right person for the job was always just one step away from being in the work. For a production running that fast, that's not a convenience—it's what makes the whole thing possible.

So, Who's on Your Roster?

Across every speaker session Suite hosted at NAB 2026—from a boutique VFX studio in Los Angeles to a documentary team racing a nine-day cutting schedule to a global gaming publisher churning out content around the clock—the same ideas kept surfacing. Geography isn't the filter it used to be. The workday doesn't have to stop when a single editor signs off for the night. And the best person for any given project is now accessible at a moment’s notice.

What's striking is how different these teams are from one another. Different industries, different output, different creative challenges entirely. And yet all of them have arrived at the same conclusion: building workflows that support distributed collaboration isn't a nice-to-have. It's what allows them to access the talent, the pace, and ultimately the creative quality they're after.

Don't let geography limit your ability to create.
Book a demo with Suite to see what a remote-first workflow actually looks like.

The Editors

Suite's editorial team covers the tools, workflows, and people shaping the future of media production.

Find your flow state
Suite Studios Cloud based editing and post production

Don't you want to miss anymore? Subscribe now.

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